![]() Urban Structures, Orbital Base, and Terraform don't require population. Fertility: Is the population level of the planet.Įach building will require 1 population, upgrades also needs 1 population.Note that there are orbital structures which don't require area on the planet. Area: Is the area that the planet has for building structures.Įach terrain building will need 1 area, upgrades also needs 1 area.(This also have influences of the Energy Research Tech, that will be discussed later in this guide) If Solar is level 4, each Solar Plant will give an output of 4. The building that produces energy from the Solar Energy of the planet is the Solar Plant, Solar: Is an energy resource that provides energy to the planet.Diplomacy and Alliances can help you to achieve your objectives.Įach planet has their level of Solar, Area, Fertility, Metal, Gas and Crystal. So the main goal in the Game would be to optimize your resources, and to use them to expand your Empire, through conquests or by establishing new bases, increasing your Credits Income. You can also get credits by recycling debris in space after battles, plundering trade routes, or pillaging bases after having conquered them. This can be raised by building structures, establishing trade routes, and conquering other player's bases. You receive credits in a per hour basis, based on your Empire's Economy. You can use them to build Structures on your Bases, to set up Trade Routes, to produce Spaceships, and to invest on Research. 3 Base Processing Capacity / Base OverviewĬredits are the monetary unit in the Universe of Astro Empires, and the base of the game's economy.
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