The designers at Sony Santa Monica put together dozens, and dozens of proposed characters. They would also have to have their own library of weapons, and special attacks. This person would have to be able to fight just as good, if not better than the god of war. The studio wanted to create a complimentary figure to travel with Kratos. Now I want you to imagine a series of encounters for Kratos, and a second playable character as they met Archimedes, Polyphemus, and perhaps other characters from Ascension. They made the cyclops an interactive background character, and target for the multiplayer stage in the Desert of Lost Souls. Sadly as the studio was short on time, and money. I wonder though if Polyphemus would have chased Kratos, thrown a building at him, or interacted in some other way. Plus the Hecatonchires stage was as massive as any other battle Kratos had to go through. ![]() The developers had already created stages around the titans Atlas, Gaia, and Cronos. Having the massive character talk to, or challenge Kratos didn’t seem to be an impossible task. Polyphemus was supposed to have several speaking lines in Ascension. They kept Odysseus from reaching his home for two decades. ![]() He prayed that his father would help him get revenge. Polyphemus was fueled with rage, and cursed the explorer. He was blinded by Odysseus in the story of the Odyssey. He was the son of Poseidon, and the sea nymph Thoosa. Ascension would have had the biggest, and most famous of all the one-eyed creatures. They weren’t often presented as very bright. Bigger, and stronger than the minotaur, juggernaut, or Talos. They were the heavy-hitters in the franchise. The Cyclops had been a part of the GoW series since the very first game. Another character from history would have also had a bigger role. ![]() The engineer wasn’t the only person that was left on the cutting room floor. Before he was turned into a mummified corpse the team at Sony Santa Monica had plans for giving him a cut scene in GoW Ascension. He had engineered the mechanisms that kept the Methana Volcano from erupting, as well as the pumps that made Atlantis the masters of water. We had actually seen the work of Archimedes previously in the Ghost of Sparta. His type of genius wouldn’t be seen for another 1700 years when Leonardo DaVinci was born in another small town in Italy. He discovered formulas for geometry that were still taught to this day. He created new ways to pump water, and grain uphill. He mastered the lever, and perfected compound pulleys for moving heavy objects. He was a world renown philosopher, engineer, inventor, physicist, and mathematician. The first of these was Archimedes.Īrchimedes was born in Syracuse, Italy in 287 B.C. I have a feeling this might have been the case when we look at some of the characters that were planned to have much bigger roles in Ascension, including dialogue. ![]() Perhaps it would have visited some of the multiplayer sites. I don’t know if the co-op mode was going to share the story, and locations of the main game. The studio wanted to create a co-op adventure as well. They delivered on both counts, but the third goal for the game was dropped due to time, and budget constraints. They also wanted to create an Online Multiplayer mode. They wanted to create a single player adventure, in the vein of the classic GoW titles. Last working build for GoWA was 0.0.When I began the portion on God of War Ascension I mentioned that Sony Santa Monica had three goals for the game.
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